Made this fountain area for a school project. Modeled everything and Maya and threw it all into Unity and used the terrain tools to finish it up. There's plenty to improve on, I plan on redoing the building closest to the camera, and I'm gonna be playing with lights for the city in the back and ambient occlusion. Also need to seriously brush up on my texturing, because it's by far what I'm weakest at. Feel free to send me a critique.
Monday, February 13, 2012
Saturday, February 4, 2012
So I've been wanting to familiarize myself with UDK for a long time, and I finally broke it open a couple weeks ago. I followed the Simple Level tutorial from 3D Buzz, so obviously the below shots were just made with static meshes already in UDK, but at least I'm slowly approaching the point where I can say I know Unreal. Enjoy, and critiques are always welcome.
Thursday, February 2, 2012
This a WIP for a project I'm working on for my Casual Games class. We're making a game called Unrooted in which, in short you play as a carrot who becomes a zombie and eats other carrots. The idea is that you traverse a few different mazes, and this is from the kitchen maze. The given the absurdity behind the idea of the game, it'll be fairly low poly and cartoony looking. I'm throwing it into Unity this week to make sure I can make a maze out of it, then I'll work in some actual details and then texture it.
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