Had to stop for a few months to work on other things, but back working on the Nissan for my portfolio.
Wednesday, October 17, 2012
Tuesday, July 17, 2012
Monday, July 9, 2012
Monday, June 18, 2012
Quick Art Dump
Just a few things I've been working on the past couple of weeks, all based off Age of Empires stuff. Not quite finished with them yet, still got a ways to go with texturing. I'm having a really hard time learning to hand paint textures, but they'll be there soon.
Thursday, March 22, 2012
Toxologic
So Mod Team this quarter just finished work on our game called "Toxologic". You play as Daedalus in the old greek myth about being trapped in a labyrinth with a minotaur, except in our version you're given a crossbow with powers that can help you escape. I'll leave a video for now, and hopefully later I'll be able to upload a playable build. Enjoy!
Saturday, March 17, 2012
Finished Cabin
Here's the finished cabin scene. Clearly, I didn't get it into UDK as I had hoped, but overall I think it turned out alright. I'll have to spend the next few weeks instead wrapping my head around the rest of UDK.
Saturday, March 10, 2012
Log Cabin WIP
Decided to make a log cabin for my Interior Spaces final. I'm planning on throwing it into Unreal, as I've never used Unreal for a project before, and I figured it'd be good practice.
Monday, February 13, 2012
Interior Spaces and Worlds Midterm
Made this fountain area for a school project. Modeled everything and Maya and threw it all into Unity and used the terrain tools to finish it up. There's plenty to improve on, I plan on redoing the building closest to the camera, and I'm gonna be playing with lights for the city in the back and ambient occlusion. Also need to seriously brush up on my texturing, because it's by far what I'm weakest at. Feel free to send me a critique.
Saturday, February 4, 2012
So I've been wanting to familiarize myself with UDK for a long time, and I finally broke it open a couple weeks ago. I followed the Simple Level tutorial from 3D Buzz, so obviously the below shots were just made with static meshes already in UDK, but at least I'm slowly approaching the point where I can say I know Unreal. Enjoy, and critiques are always welcome.
Thursday, February 2, 2012
This a WIP for a project I'm working on for my Casual Games class. We're making a game called Unrooted in which, in short you play as a carrot who becomes a zombie and eats other carrots. The idea is that you traverse a few different mazes, and this is from the kitchen maze. The given the absurdity behind the idea of the game, it'll be fairly low poly and cartoony looking. I'm throwing it into Unity this week to make sure I can make a maze out of it, then I'll work in some actual details and then texture it.
Tuesday, January 31, 2012
Testing...Is anyone there?
This is my first blog ever, so I hope I get used to it quick! This blog will be dedicated to posting whatever art I'm currently working on, and hopefully it'll keep me focused on becoming a better 3D artist. I hope you enjoy what's to come!
- Alex
- Alex
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